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MultiVersus PvE Content

Contributed level, mode, and gameplay design to the MultiVersus PvE Rift content throughout all five seasons of launch and post release content. More often than not created the final UI, sound and visual design, animation, and blueprint coding for this content.

I'm especially proud of leading the design and development of the Target Break and Adventure game modes which quickly became fan favorites of the RIft releases.

Worked with Narrative, Environment Art, Sound Design, Animation, Engineering, and external development teams to adapt world famous IP for PvE content.

Beetlejuice Boss gameplay
Contributed boss design, level layout, UE blueprint logic. repurposed art assets, vfx, sfx, ui, and animations

Joker's Wild Match 3 gameplay
Contributed minigame design, level layout, UE blueprint logic, UI design, shipped with designer art and vfx.

Golf and Racing Mode Level Design Examples Shipped content for various post launch seasons. Also designed interactive objects and Controller Rumble Design for interactions in both modes.

PvE Adventure level example

Contributed mission design, level layout, UE blueprint logic, and UI design. Repurposed art assets, vfx, sfx, ui, and animations

PvE Adventure level example

Contributed mission design, level layout, UE blueprint logic, and UI design. Repurposed art assets, vfx, sfx, ui, and animations

Adventure level gameplay "RAINBOW 3"
Contributed mission design, level layout, UE blueprint logic, and UI design. Repurposed art assets, vfx, sfx, ui, and animations

Adventure level gameplay "Coffin Run"
Contributed mission design, level layout, UE blueprint logic, and UI design. Repurposed art assets, vfx, sfx, ui, and animations

Some of the 25+ shipped Target Break levels I designed.

Some of the 25+ shipped Target Break levels I designed.

Process Example: Target Break v1 prototype with early UI and kit bashed art assets

Process Example: Target Break v1 prototype with early UI and kit bashed art assets

Process Example: Target Break (Run) level example with grid metrics

Process Example: Target Break (Run) level example with grid metrics

Process Example: Target Break (Run) prototype gameplay

Target Break shipped gameplay

Bamboo Boogie stage gameplay

Contributed design, UE blueprint logic and art assets.
repurposed vfx and sfx, designed modeled and textured bamboo asset that shipped as design art.