Contributed level, mode, and gameplay design to the MultiVersus PvE Rift content throughout all five seasons of launch and post release content. More often than not created the final UI, sound and visual design, animation, and blueprint coding for this content.
I'm especially proud of leading the design and development of the Target Break and Adventure game modes which quickly became fan favorites of the RIft releases.
Worked with Narrative, Environment Art, Sound Design, Animation, Engineering, and external development teams to adapt world famous IP for PvE content.
Beetlejuice Boss gameplay
Contributed boss design, level layout, UE blueprint logic. repurposed art assets, vfx, sfx, ui, and animations
Joker's Wild Match 3 gameplay
Contributed minigame design, level layout, UE blueprint logic, UI design, shipped with designer art and vfx.
Golf and Racing Mode Level Design Examples Shipped content for various post launch seasons. Also designed interactive objects and Controller Rumble Design for interactions in both modes.
Adventure level gameplay "RAINBOW 3"
Contributed mission design, level layout, UE blueprint logic, and UI design. Repurposed art assets, vfx, sfx, ui, and animations
Adventure level gameplay "Coffin Run"
Contributed mission design, level layout, UE blueprint logic, and UI design. Repurposed art assets, vfx, sfx, ui, and animations
Process Example: Target Break (Run) prototype gameplay
Target Break shipped gameplay
Bamboo Boogie stage gameplay
Contributed design, UE blueprint logic and art assets.
repurposed vfx and sfx, designed modeled and textured bamboo asset that shipped as design art.