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MultiVersus PvP Stages

Led MultiVersus map design ramping up to the game's full release and through all five seasons of post release content.

Worked with Environment Art, Sound Design, Animation, Engineering, and external development teams to adapt world famous IP for PvP stages.

Also ported Beta release stages from UE4 to UE5 and updated them with new level design metrics and gameplay standards.

Some of the shipped PvP stages from MultiVersus

Some of the shipped PvP stages from MultiVersus

Process Example: Level Metrics I designed and implemented in all stages. Updates to the Beta stages were made to meet these new metrics.

Process Example: Level Metrics I designed and implemented in all stages. Updates to the Beta stages were made to meet these new metrics.

MultiVersus Season 5 trailer featuring several maps I shipped as dedicated Level Designer on staff at PFG.

Examples of cross-discipline collaboration with PFG Sound Design team for MVS stage hazards and mechanics I designed and implemented from prototype to shipping.

Process Example: Castle "Funhouse" v1 layout

Process Example: Castle "Funhouse" v1 layout

Process Example: Castle "Funhouse" v1 blockout

Process Example: Castle "Funhouse" v1 blockout

Castle "Funhouse" v3/final
Contributed layout design and blueprint logic. Designed all hazards present on the level.

Castle "Funhouse" v3/final
Contributed layout design and blueprint logic. Designed all hazards present on the level.

Castle "Funhouse" gameplay and examples of interactive objects and random combination system I designed along with co-designing the tile set system it uses.

Process Example: Design for PvP "Target Rush" mode. 
Used as a one sheet pitch doc for green light.

Process Example: Design for PvP "Target Rush" mode.
Used as a one sheet pitch doc for green light.

Target Rush gameplay
Worked with art team to create final art assets. Shipped with several designer art elements like directional arrows, gameplay interactable like the one way walls and jump pads.
Created the mode with UE blueprints and designed mode UI

Process Example: Unused "Dynamic Weather System" mechanic for central stage hazard

Process Example: Unused "Dynamic Weather System" mechanic for central stage hazard

Process Example: Unused "Dynamic Weather System" prototype gameplay

Used UE Blueprints to create system and logic.
Repurposed art assets, vfx, and sfx from environment art and character kits.

Process Example: Design Storyboards for unused stage prototype

Process Example: Design Storyboards for unused stage prototype

Wabbit Season (Looney Tunes)
Contributed animations, layout design, and gameplay mechanics via blueprint logic.

Wabbit Season (Looney Tunes)
Contributed animations, layout design, and gameplay mechanics via blueprint logic.

Candy Kingdom (Adventure Time)
Contributed animations, layout revisions and blueprint logic.

Candy Kingdom (Adventure Time)
Contributed animations, layout revisions and blueprint logic.

Candy Kingdom 2 (Adventure Time)
Contributed animations, layout revisions and blueprint logic.

Candy Kingdom 2 (Adventure Time)
Contributed animations, layout revisions and blueprint logic.

Water Tower (Animaniacs)
Contributed animations, layout revisions and blueprint logic.

Water Tower (Animaniacs)
Contributed animations, layout revisions and blueprint logic.

Batcave (Batman)
Contributed animations, layout revisions and blueprint logic. Also designed the 1v1 variant.

Batcave (Batman)
Contributed animations, layout revisions and blueprint logic. Also designed the 1v1 variant.

Midnight Showing (Gremlins)
Contributed animations, layout revisions and blueprint logic.

Midnight Showing (Gremlins)
Contributed animations, layout revisions and blueprint logic.

The Court 2 (Space Jam)
Contributed animations, layout revisions and blueprint logic.

The Court 2 (Space Jam)
Contributed animations, layout revisions and blueprint logic.

Scooby's Haunted Mansion (Scooby-Doo)
Contributed animations, layout revisions and blueprint logic.

Scooby's Haunted Mansion (Scooby-Doo)
Contributed animations, layout revisions and blueprint logic.

Training Room (original)
Contributed layout design and blueprint logic.

Training Room (original)
Contributed layout design and blueprint logic.

Throne Room (Game of Thrones)
Contributed animations, layout revisions and blueprint logic.

Throne Room (Game of Thrones)
Contributed animations, layout revisions and blueprint logic.

Tree Fort 2 (Adventure Time)
Contributed animations, layout revisions and blueprint logic.

Tree Fort 2 (Adventure Time)
Contributed animations, layout revisions and blueprint logic.

Teen Titans Tower 2 (Teen Titans)
Contributed animations, layout revisions and blueprint logic. 
Also designed the 1v1 and secondary variant.

Teen Titans Tower 2 (Teen Titans)
Contributed animations, layout revisions and blueprint logic.
Also designed the 1v1 and secondary variant.

Back to the Past (Samurai Jack)
Contributed animations, layout revisions and blueprint logic.

Back to the Past (Samurai Jack)
Contributed animations, layout revisions and blueprint logic.

Destroyed Townsville (Power Puff Girls)
Contributed animations, layout revisions and blueprint logic.

Destroyed Townsville (Power Puff Girls)
Contributed animations, layout revisions and blueprint logic.

Dexter's Laboratory 2 (Dexter's Lab)
Contributed layout revisions and blueprint logic.

Dexter's Laboratory 2 (Dexter's Lab)
Contributed layout revisions and blueprint logic.

Space (original)
Contributed layout design. Involved with tileset theme ideation.

Space (original)
Contributed layout design. Involved with tileset theme ideation.

Beach "Boat" (original)
Contributed layout design. Involved with tileset theme ideation.

Beach "Boat" (original)
Contributed layout design. Involved with tileset theme ideation.

Castle (original)
Contributed layout design and blueprint logic. 
Contributed layout design. Involved with tileset theme ideation.

Castle (original)
Contributed layout design and blueprint logic.
Contributed layout design. Involved with tileset theme ideation.